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Post by moleman on Mar 14, 2016 15:27:18 GMT
Paladins have mobility issues. Skills that help mobility are the gap closers, tiger, charge, BEL. Lasso can grab the fleeing, and the #8 passive increases move speed after tiger, BEL, charge. BEL is also a ghetto teleport. Tanky paladin archeagedatabase.net/us/calc/392387Bruiser paladin archeagedatabase.net/us/calc/392389 (adds imprison to further the effectiveness of gap closing.) Keep in mind, Paladins are NEVER meant to be primary healers. Having vitalism without auramancy seals that deal. Still in a pinch you can take 11 in Vitalism (w/ last passive) and be a better healer than a self healer. Dungeon "better heals" archeagedatabase.net/us/calc/392394And finally the dungeon tank, built to get and keep aggro: archeagedatabase.net/us/calc/391702/
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Post by moleman on Mar 31, 2016 15:55:54 GMT
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Post by moleman on Apr 12, 2016 21:14:53 GMT
I played this last night in everything from a big GR pvp raid fest to a 5 man team ganking people for packs on land and sea. Very utilitarian. Fortress - gets people out of your face - gets your friends close to you if they need help - adds a bunch of mettle so rejuvinating cheer helps a ton archeagedatabase.net/us/calc/397425Switch fortress for invinse for extra security, ganking people, locking archers/DRs, saving your friends archeagedatabase.net/us/calc/398316Switch lasso for fortress then you have a much more GvG safety paladin. BEL to your friend in trouble, fortress, imprison, get your friends in the cage, and enemies out then heal... can reset the whole group fight. archeagedatabase.net/us/calc/398321
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