Post by moleman on Mar 9, 2016 22:43:03 GMT
https://www.reddit.com/r/archeage/comments/3tvuq5/25_class_changes_good_edition/
Sorcery
Freezing Arrow
Damage: 665 + 400% -> 991 + 372%
Freezing Earth
Damage: 490 + 250% -> 633 + 238%
Frigid Tracks
Mana cost: 231 -> 184
Cast time: 2.5 -> 2.0
Chain Lightning
Damage: 374 + 300% - > 576 + 280%
Meteor
Damage: 864+1000% - > 1728 + 900%
Radius: 5m -> 4m
Gods' Whip
Starting Radius: 6m -> 5m (I think, the tooltip says "within 5 to 6m", but it might just be the shrinking effect we see on our version already?)
Passives:
Mana Pool Increase
Max Mana Increase: 18% -> 20%
Efficient Sorcery
Mana Cost Reduction: 18% -> 20%
Archery
Charged Bolt
Damage: 576 + 300% -> 1008 +220%
Cooldown: 9s -> 10s
Bonus Damage vs Stun: 23% - > 48%
Endless Arrows
Damage: 50 -> 52%
New Synergy: 33% increased damage against bleeding targets (listed on KR version but not RU 2.5 version, DONT KNOW)
Concussive Arrow
Damage: 273 + 525% -> 547 +450%
Addition: If the target has the effect feral mark, damage is increased by 51%
Arrow rain
Damage: 403 + 238% (unsure of current values, not 55 archery on NA)
Feral Mark
Trip Duration 1.5s -> 2s
Passives
Eagle Eyes
Crit chance: 3% -> 5%
Witchcraft
Lots of very small mana reductions (except Lassitude small increase)
Earthen Grip
Damage: 537 +200% -> 806 + 220%
Cooldown: 15 -> 18s
Enervate
Damage: 334+200% -> 779 + 160%
Insidious Whisper
Cast Time: 1.5 ->2s
Passives
Augment Witchcraft
Addition: Makes the pet level 55 and last 5 mins.
Defense
Shield Slam
Damage: 346+150% -> 576+130%
Bull Rush
Damage: 432+150% -> 720+130%
Ollo's Hammer
Damage: 501+250% - > 696 +230%
Mocking Howl
Addition: If you're using Shrug it Off, the enemy gets a powerful exhaustion debuff. (New debuff type also seen in Shadowplay, gives a very slowing snare)
Occultism
Mana Force and Crippling Mire have swapped places on the skill tree.
Crippling Mire
No longer channeling. Instant cast DoT/snare.
Slow: 30->50%
Range: 20m ->10m
Mana Force
New Synergy: Targets who have the Fetters debuff from Mana Stars become Distressed
Hellspear
Damage:288+300% -> 864 + 279%
Retribution
Addition: User is immune to Fear and Slow for the duration
Addition: Cannot lower the cooldown of the skill any way (including Urgency)
Urgency
Cooldown reduction: 9s ->12s
Death's Vengeance
Damage: 1440 + 402% -> 2016+900% damage (not typo)
Auramancy
Comet's Boon
Movement speed: 80% ->100%
Health Lift
Addition: Buffs everyone in the RAID within 25m
Passives
Improved Targeting and Magic Condenser
Crit Chance: 3% -> 5%
Shadowplay
Wallop
Damage: 793+410% -> 1671 +380%
Addition: Each hit from Wallop decreases the target's physical defense by 120
Addition: If the target is shaken, it applies the new powerful exhaustion effect (very strong snare)
Toxic Shot
Damage: 283+350% -> 708+270%
Pin Down
Addition: If a target is stunned, they will become shaken.
Addition: If a target is shaken, they will get powerful exhaustion effect.
Shadowstep
Addition: Can't be used while rooted.
Throw Dagger
Bounces: 5 -> 6
Snare: 40% -> 60%
Cast speed slow: 40% -> 60%
Vitalism
Skewer
Damage: Now does 1716 + 335% spellpower (unsure of current values, not 55 vitalism on NA)
Shape: Now does 4 circles attached to the 5 yard radius, making the effective aoe pretty much a giant square. Here's an artist's interpretation of it. i.imgur.com/U2F7oAY.jpg
Infuse
Cooldown: 15s -> 25s
Addition: Shields the target and protects them from 2619-2679 magic damage. Lasts 5 seconds.
Synergy: Infuse cooldown reduced by 1.2s (up from 0.9s) when under inspire.
Aarenzeb's Boon
Addition: Buffs all raid members within 25m when cast.
Renewal
Heal proc chance: 15% -> 25%
Healing over time rate increased by 50%
Passives
Invigorated Healing
Addition: Increases out of combat regeneration by 15%
Songcraft
Critical Discord
Damage: 402 + 300% - > 537 + 280% (unsure of current values, not 55 songcraft on NA)
Dissonance
Reworked. Now does the following:
Reduces damage and attack speed of enemies in a 5m radius location by 20%, reduces their magic resistance by 320. After 6 seconds, they take 1132 + 100% matk damage.
Same synergy.
Hummingbird Dity
Addition: Buffs all raid members within 25m when cast
Ode to Recovery
Addition: Strongest Ode always stays on. Weaker ones no longer overwrite.
Battlerage
Whirlwind Slash
Reworked. Works as following: Damage 518 + 100%. You can perform it 3 times in a row like triple slash. The first hit strikes the NEAREST target, knocking it down if its snared. The second hit attacks two nearby enemies, just for damage. The third attack hits all enemies within 5m and performs a small knockback. Has all old synergies plus a new one that makes them take 29% more damage if the attack knocked them down (if they were snared)
Note: RIP Kraken Sceptre + Whirlwind mass knockdown.
Precision Strike
Damage: 432 +400% -> 864 + 360% (unsure of current values, not 55 battlerage on NA)
Frenzy
Addition: When hit during frenzy, your movement speed increases by 5%. Stacks 5 times.
Addition: Battlerage mana costs reduced by 50% for duration
Tiger Strike
Damage: 547+300% -> 720+280% (unsure of current values, not 55 battlerage on NA)
Sorcery
Freezing Arrow
Damage: 665 + 400% -> 991 + 372%
Freezing Earth
Damage: 490 + 250% -> 633 + 238%
Frigid Tracks
Mana cost: 231 -> 184
Cast time: 2.5 -> 2.0
Chain Lightning
Damage: 374 + 300% - > 576 + 280%
Meteor
Damage: 864+1000% - > 1728 + 900%
Radius: 5m -> 4m
Gods' Whip
Starting Radius: 6m -> 5m (I think, the tooltip says "within 5 to 6m", but it might just be the shrinking effect we see on our version already?)
Passives:
Mana Pool Increase
Max Mana Increase: 18% -> 20%
Efficient Sorcery
Mana Cost Reduction: 18% -> 20%
Archery
Charged Bolt
Damage: 576 + 300% -> 1008 +220%
Cooldown: 9s -> 10s
Bonus Damage vs Stun: 23% - > 48%
Endless Arrows
Damage: 50 -> 52%
New Synergy: 33% increased damage against bleeding targets (listed on KR version but not RU 2.5 version, DONT KNOW)
Concussive Arrow
Damage: 273 + 525% -> 547 +450%
Addition: If the target has the effect feral mark, damage is increased by 51%
Arrow rain
Damage: 403 + 238% (unsure of current values, not 55 archery on NA)
Feral Mark
Trip Duration 1.5s -> 2s
Passives
Eagle Eyes
Crit chance: 3% -> 5%
Witchcraft
Lots of very small mana reductions (except Lassitude small increase)
Earthen Grip
Damage: 537 +200% -> 806 + 220%
Cooldown: 15 -> 18s
Enervate
Damage: 334+200% -> 779 + 160%
Insidious Whisper
Cast Time: 1.5 ->2s
Passives
Augment Witchcraft
Addition: Makes the pet level 55 and last 5 mins.
Defense
Shield Slam
Damage: 346+150% -> 576+130%
Bull Rush
Damage: 432+150% -> 720+130%
Ollo's Hammer
Damage: 501+250% - > 696 +230%
Mocking Howl
Addition: If you're using Shrug it Off, the enemy gets a powerful exhaustion debuff. (New debuff type also seen in Shadowplay, gives a very slowing snare)
Occultism
Mana Force and Crippling Mire have swapped places on the skill tree.
Crippling Mire
No longer channeling. Instant cast DoT/snare.
Slow: 30->50%
Range: 20m ->10m
Mana Force
New Synergy: Targets who have the Fetters debuff from Mana Stars become Distressed
Hellspear
Damage:288+300% -> 864 + 279%
Retribution
Addition: User is immune to Fear and Slow for the duration
Addition: Cannot lower the cooldown of the skill any way (including Urgency)
Urgency
Cooldown reduction: 9s ->12s
Death's Vengeance
Damage: 1440 + 402% -> 2016+900% damage (not typo)
Auramancy
Comet's Boon
Movement speed: 80% ->100%
Health Lift
Addition: Buffs everyone in the RAID within 25m
Passives
Improved Targeting and Magic Condenser
Crit Chance: 3% -> 5%
Shadowplay
Wallop
Damage: 793+410% -> 1671 +380%
Addition: Each hit from Wallop decreases the target's physical defense by 120
Addition: If the target is shaken, it applies the new powerful exhaustion effect (very strong snare)
Toxic Shot
Damage: 283+350% -> 708+270%
Pin Down
Addition: If a target is stunned, they will become shaken.
Addition: If a target is shaken, they will get powerful exhaustion effect.
Shadowstep
Addition: Can't be used while rooted.
Throw Dagger
Bounces: 5 -> 6
Snare: 40% -> 60%
Cast speed slow: 40% -> 60%
Vitalism
Skewer
Damage: Now does 1716 + 335% spellpower (unsure of current values, not 55 vitalism on NA)
Shape: Now does 4 circles attached to the 5 yard radius, making the effective aoe pretty much a giant square. Here's an artist's interpretation of it. i.imgur.com/U2F7oAY.jpg
Infuse
Cooldown: 15s -> 25s
Addition: Shields the target and protects them from 2619-2679 magic damage. Lasts 5 seconds.
Synergy: Infuse cooldown reduced by 1.2s (up from 0.9s) when under inspire.
Aarenzeb's Boon
Addition: Buffs all raid members within 25m when cast.
Renewal
Heal proc chance: 15% -> 25%
Healing over time rate increased by 50%
Passives
Invigorated Healing
Addition: Increases out of combat regeneration by 15%
Songcraft
Critical Discord
Damage: 402 + 300% - > 537 + 280% (unsure of current values, not 55 songcraft on NA)
Dissonance
Reworked. Now does the following:
Reduces damage and attack speed of enemies in a 5m radius location by 20%, reduces their magic resistance by 320. After 6 seconds, they take 1132 + 100% matk damage.
Same synergy.
Hummingbird Dity
Addition: Buffs all raid members within 25m when cast
Ode to Recovery
Addition: Strongest Ode always stays on. Weaker ones no longer overwrite.
Battlerage
Whirlwind Slash
Reworked. Works as following: Damage 518 + 100%. You can perform it 3 times in a row like triple slash. The first hit strikes the NEAREST target, knocking it down if its snared. The second hit attacks two nearby enemies, just for damage. The third attack hits all enemies within 5m and performs a small knockback. Has all old synergies plus a new one that makes them take 29% more damage if the attack knocked them down (if they were snared)
Note: RIP Kraken Sceptre + Whirlwind mass knockdown.
Precision Strike
Damage: 432 +400% -> 864 + 360% (unsure of current values, not 55 battlerage on NA)
Frenzy
Addition: When hit during frenzy, your movement speed increases by 5%. Stacks 5 times.
Addition: Battlerage mana costs reduced by 50% for duration
Tiger Strike
Damage: 547+300% -> 720+280% (unsure of current values, not 55 battlerage on NA)