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Post by moleman on May 25, 2016 21:08:31 GMT
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Post by moleman on May 26, 2016 16:54:29 GMT
Skill changes only SOOoooooo many!
Combat
Archery
Charged Bolt
Increased combo damage on stunned targets 23%->36% Added combo effect: Stuns Launched targets for 3sec.
Snare
Removed damage reduction effect. Decreases Evasion, Parry, and Shield Block of affected enemies -6%
Snipe
Added combo effect: Trips sleeping targets.
Endless Arrows
Increased damage coefficient from 50%->52% Added combo effect: +33% additional damage to poisoned targets.
Feral Aura
Each stack of Feral Aura now also reduces target's Evasion, Block, and Parry rates -0.5% per stack. (Note: This ability stacks regardless of being evaded, blocked, or parried.)
Auramancy
Inspire
Reduced attack speed bonus from 8%->5%
Comet’s Boon
Removed combo effect when Inspired Base damage increased from 835-1224 (at max level). Damage coefficient increased from 150%->221%
Leech
Reduced Sleep duration -1sec. Changed combo: Leech now always steals a buff from slowed targets. Added combo: +2sec sleep duration on slowed targets.
Battlerage
Behind Enemy Lines
Minimum leap distance increased from 4m->8m.
Deflect and Retaliate
Can now be triggered by parrying ranged attacks. (Note: Requires Dual-Wield Proficiency and two weapons to parry ranged attacks.) Cooldown increased from 3sec->12sec.
Defense
Mettle
Maximum stack size increased from 3000->5000.
Toughen
Changed to a 20sec buff with a 1min cooldown. Health regen increased from 15/sec->120/sec. (160/sec with Bear’s Vigor.)
Refreshment
Reduced mettle generation from 50% of damage taken to 10% of damage taken.
Revitalizing Cheer
Bonus healing gained from mettle reduced from 100% of stacked mettle -> 50% stacked mettle (2500HP).
Boastful Roar
Damage gained from mettle reduced from 100% of stacked mettle -> 60% of stacked mettle (3000 dmg).
Redoubt
Redoubt now ends if the user unequips their shield.
Shield Edge
Cooldown reduced from 20sec->12sec.
Supplemental Block
Bonus block rate reduced from 18%->15%.
Occultism
Burning Brand
Damage per stack reduced from 3%->2% Each stack of Burning Brand now reduces the channeling time of Absorb Lifeforce -3%.
Deathmark Aura
Deathmark Aura now also maintains all accumulated bonuses from Burning Brand until it expires. Death’s Beckoning Grants one stack of Burning Brand per additional enemy hit by Crippling Mire. (Note: Requires Caster’s Enrichment to stack Burning Brand.)
Caster’s Enrichment
Now also increases attack speed +5%.
Reprisal
Duration reduced from 12sec->9sec. Cooldown reduced from 20sec->12sec.
Intensified Harm
Cooldown reduced from 20sec->12sec.
Crippling Mire
Now selects additional targets around the target, rather than around the caster.
Shadowplay
Bloodthirst
Maximum stack size reduced from 30->10
Rapid Strike
Removed Bloodthirst generation
Overwhelm
Removed Enervate Combo No longer trips Stalker’s Marked targets. Added Combo: +1sec stun on Stalker’s Marked targets. Bloodthirst gain adjusted for smaller stack size. (+1)
Pin Down
Removed combo effect with bleeding targets. Removed Combo effect with stunned targets. Removed combo effect with Shaken targets Pin Down now inflicts Bleeding if attack is a backstab. Added combo effect: +42% damage on Shackled targets. Bloodthirst gain adjusted for new smaller stack size. (+2-3)
Throw Dagger
Bloodthirst gain adjust for new smaller stack size. (+1 per target) Added combo: grants double Bloodthirst on Stalker’s Marked targets.
Shadowsmite
Bloodthirst damage adjust for new smaller stack size (x277)
Wallop
Maximum stacks of armor penetration decreased from 10->5. First attack now interrupts the target. Bloodthirst gain adjusted for new smaller stack size. (+1 per hit for the first 3 attacks) Bloodthirst damage adjusted for new smaller stack size. (x192 on fourth hit) Fourth attack triggers Blood Frenzy buff if at max stacks of Bloodthirst.
Blood Frenzy
Increases skill damage of all melee Shadowplay attacks +21% for 5 seconds. Does not apply to Rapid Strike.
Stalker’s Mark
Increased the damage per stack 50->80. Increased the maximum stack size 20->50. Now decreases target's received healing instead of healing effectiveness.
Freerunner
Added effect: increases attack speed +6% (varies by skill level)
Evasive Counterstrike
Added effect: stacks 2 Bloodthirst when triggered. Has a 12sec cooldown after being triggered.
Piercing
Added effect: also increases attack speed +3% when triggered. Toxic Shot Increased poison duration 4sec->6sec.
Sorcery
Deep Freeze
Duration reduced from 30sec->20sec (half that in pvp, as normal.)
Freezing Earth
Added combo effect: Freezes tripped enemies. (Same effect as Frost arrow. Does combo for deep freeze.)
Frigid Tracks
Duration reduced from 15sec->9sec.
AoE on frigid tracks increased. Ice Wall effect now lasts its full duration even if the target moves (or is moved) off of the frigid tracks AoE.
Meteor Strike
Distance of bounce effect increased. Trip duration reduced from 3sec->2.5sec. Pushes floating target towards the ground.
Songcraft
Fixed an issue where the damage of the Songcraft, Critical Discord skill wouldn't be applied when a lute was equipped.
Startling Strain
Added combo effect: +50% charm duration on targets under Dissonance.
Dissonance
Removed combo effect with Charm. Damage coefficient increased from 100%->150%
Healing Hymn
Casting Healing Hymn no longer interrupts perform skills.
Zeal
Duration reduced 9sec->6sec. Cooldown reduced 20sec->12sec. Perform Skills now reduce Aggro for the caster.
Vitalism
Antithesis
Decreased healing coefficient 500%->440% Increased combo with Resurgence: healing effectiveness now increased +30% when cast on a friendly target under Resurgence
Infuse
Manacost of Infuse reduced by 60%. Caster can no longer target themselves.
Renewal
The Gradual Recovery buff triggered by Renewal has been changed from a temporary Health Regen boost into a stronger heal-over-time effect. Renewal now ends when Gradual Recovery is triggered.
Fervent Healing
Reduced initial cooldown to 10sec. Cooldown increases for each consecutive cast of Fervent Healing. (10s / 12s / 16s / 22s / 30s)
Invigorated Healing
Removed the bonus to Renewal. Removed (previously unlisted) bonus to Resurgence.
Witchcraft
Illusion’s Favor
Reduces the cast time of Earthen Grip and Insidious Whispers -0.5sec.
Augmented Witchcraft
Removed the cast-time bonuses to Earthen Grip and Insidious Whisper. Changed the bonus to Fiend's Knell, giving the more powerful Wailing Fiend a 2.5min cooldown. Summoning the Wailing Fiend now trips enemies in an AoE on impact.
Fiend’s Knell
Summoned Fiends can no longer be healed.
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Post by shaemoraa on Jun 4, 2016 18:21:43 GMT
Very nice helpful post!! As I am not opposed to change, this is nuts. For those that have worked so hard grinding and questing to get the gear to 4k or above and boom everyone has it. smh Just my two cents. Thanks for the info bb.
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